Tricky

something related to the improbability drive idk (PASSIVE): Tricky has 3 different phases. Similarly to Spearman, dying causes you to move onto the next phase.

 Phase 1 = |-| Phase 2 = |-| Phase 3 = |-| Info

 PHASE 1 

Sign Swing (LMB) [0.5s/2.5s (third use)]: Swing the streetsign for 15 damage, and on the third swing, fire one of Helpful Hexagon's brothers (attached to a pole) for 20 damage (you can also input LMB again to teleport to the streetsign projectile).

'''GUN!!!! (Q) [5s]:''' Fire 15 bullets that deal 12 damage each.

Improbable Zoom (E) [4s]: Teleport 3 times in a zigzag dealing 20 damage and applying Bind to any opponents in the way.

Jetpack (F) [6s]: Jump up into the air with a jetpack and dealing 15 damage and applying Burn to any nearby players, then boost yourself forward using the jetpack.

 PHASE 2 

punch (LMB) [0.7s]: Punch for 30 damage.

Heavy Slam (Q) [3s]: Create an AOE that deals 30 damage and moderate knockback.

AAAAAAAAA (E) [9s]: Scream, releasing a flurry of notes that deal 10 damage each and apply MISSED (unable to move).

fiyah breath (F) [10s]: Fire 6 waves of 5 flames that apply Burn.

PHASE 3

Varied Attacks (LMB) [0.5s/1s (third use)] On first use, fire 7 bullets which each deal 10 damage. Upon second use, fire a shotgun, launching 14 projectiles that each deal 14 damage. On third use, summon a line of spikes each dealing 20 damage and applying Stun and Injure.

Clones (Q) [8s]: Summon 4 skeleton minions that each fire 5 bullets, each dealing 5 damage, at the nearest enemy.

Down Under (E) [9s] Go underground for up to 3.5 seconds, during which you cannot use LMB but have increased speed and spikes that deal 20 damage and apply Stun and Injure are summoned as you move.

'''BIG GUN!!!!! (F) [8.5s]:''' Summon a very large gun that fires a beam dealing 30 damage and has very heavy recoil (knocks the player back very far).