Defender

=='Defender creates shockwaves from slamming the ground, Dealing huge amounts of AoE damage. This makes Defender excel at crowd control, as most of his moves cover a wide area, along with CRIT's wall being extremely powerful during final.'==  Defender's in-game appearance. = |-|   Info

(PSV) Defender Armor: Defender's Heavy Armor will reduce all taken Damage by 0.2, This makes Defender's Armor the Weakest in the entire game.

(LMB) Defender Slam [1s]: Slam down on the ground, creating 2 shockwaves, each shockwave Dealing 20 Damage. (Must be on the ground to use)

(Ab1) Heavy Slam [7s]: Slam down on the ground, creating 4 shockwaves, First 3 Shockwaves Deal 20 Damage, The 4th Shockwave Deals 30 Damage along with creating a spike that launches foes up.

(Ab2) THE BIG SLAM [3s]: Leap towards the direction where you are currently moving, creating a massive shockwave on impact, Dealing 30 Damage along with minimal knockback.

(CRIT) Ground Wave [8s]: After a Short Delay, Create a giant wall that Deals 20 Damage to enemies hit by the moving wall. Enemies that touch the front side of the wall will be knocked back a short distance.

Strengths:

 * Defender's HP is the highest out of all the classes in the entire game. (400 HP) Making him one of the harder classes to take out.
 * Excels in Final Strike with their Massive AoE attacks.
 * Ab2 is what makes Defender's Mobility shine from most classes, for example, If a Mage uses Ab1 to knock Defender out of the stage, The Defender can simply get back by using Ab2.

Weaknesses:

 * Due to Defender's HP being the highest, They will take the most Damage from The Void. (60 DMG) Causing classes like Trainer, Plumber and Mage to easily knock Defender off into the void.
 * [This Weakness is Not Very Reliable] Defender is like a bossfight to most servers, causing players to target people who may use Defender.
 * Classes like Duelist heavily counter Defender, as Duelist's Reflective Shield reflects CRIT's Walls, along with Ab1's Spike. Also, Duelist's F will increase in Damage based on how much HP a foe has lost, putting Defender at a greater risk of becoming a punching bag to Duelist.