Class Page Template

 SKIP TO BOTTOM FOR EXAMPLE TEMPLATE 

Any noteworthy information about a character that persists throughout their entire kit or works as a passive should be listed above everything else in either italicized text.

'''Attacks should have their name next to the key they apply for, if applicable, followed by the key in parenthesis, and the cooldown (in seconds) in brackets. All should be emboldened.'''

Attacks should have clear descriptions with damage numbers, number of hits/projectiles (for multihits or projectiles), non-damaging effects, delay (windup), and any percentages for Effects.


 * Effects should have their name be emboldened and their duration given if known (in ticks or seconds). Until Effects is completely comprehensive, Effects may be explained on the class page for which they apply.
 * Any aspect of the attack which involves its interaction with other mechanics of the class or other attacks- or that involve unique animations, models, or sounds that are different from normal -should be listed below the attack in a bullet to avoid clutter.

If an attack has multiple variations, list the key above the variations in  bold & underline,  then list the individual named variations below the attack in normal Attack format.

Do not list the unlock process for any unlockable phase, class, attack, or elsewise. Why? Because trolling.

Nerf/Buff information may be given about a class below all other information. Space it by at least two stanzas (two presses of the Enter Key) so that it's distinct from the rest of the class information. Example Template

Dummy

Dummy cannot receive Effects from outside sources in any manner.

Dummy Sword (LMB) [.5s]: Dummy swings his sword for 12 damage.

 Q: 

Decoy Deploy [8s]: Places down a Decoy that is identical in appearance to the user. This dummy has 45 HP and will expire after 30s.

Body Swap [13s]: If a Decoy is active, swap bodies with the dummy and gain Swapped, which grants you +1 defense for every 10 HP remaining HP you had before the swap. You have the HP of the Dummy for the duration you are Swapped. Use Body Swap while Swapped to swap back to your main body.


 * While Swapped, your main body receives a hidden 20+ defense buff and cannot be knocked back.
 * If the Decoy expires while you are Swapped, you are swapped back to your main body.

And so on...