Elementalist

                     Void = |-|         Fire = |-|         Thunder = |-|         Earth = |-|         Wind = |-|         Water = |-|               Info

Void (Default) Elemental: (SPD: 35)
(LMB) Hollow Blade [0.4s]: Slash your Hollow Blade forward, Dealing 12 Damage.

(Ab1) Void Warp [0.3s]: Teleport a Short Distance forward, Teleporting nearby foes with you! Also Deals 4 Damage.

(Ab2) Empty Blast [0.3s]: Creates a Small Blast in front of you, Dealing 20 AoE Damage to foes that get caught in the blast.

(CRIT) Full Spectrum [0.3s]: Create a Gigantic AoE around yourself, Inflicting the debuffs BURN x1, STUN, SHOCKED & SLOW. (Can also be used to switch elements.

Fire Elemental: (SPD: 35)
(LMB) Volcanic Fury [0.4s]: Slash forward with your Blazing Blade to Deal 12 DMG, 3rd Swing casts out a Fireball that also Deals 12 DMG.

(Ab1) Flare Blitz [0.3s]: Charge forward, Dealing 20 DMG (30 if Enemy has BURNING), You also take 12 Self-DMG from using this move.

(Ab2) Burning Hand [0.3s]: Cast out 5 Fireballs forward, Each projectile inflicting BURN x1 along with Dealing 3 DMG.

(CRIT) Wildfire [0.3s]: Cast out 3 Magma Balls forward, Each ball inflicting BURN x1 along with Dealing 10 DMG. The user cannot move during this ability, Switches back to VOID after ability.

Thunder Elemental: (SPD: 40)
(LMB) Lightning Strike [0.4s]: Slash forward with your Thunder Blades, Dealing 10 DMG with each slash.

(Ab1) Electric Current [0.3s]: Teleport a short distance forward, Recast in quick succession to teleport again.

(Ab2) Chain Thunderbolt [0.3s]: Cast a Thunderbolt forward that Deals 8 True Damage along with inflicting SHOCKED, The Thunderbolt also bounces to nearby players if close enough.

(CRIT) Lightning Rod [0.3s]: After a delay, Strike the area the user with Thunder, Dealing 15 AoE DMG and STUN. The user is slowed during the delay. Switches back to VOID after ability.

Earth Elemental: (SPD: 30)
(LMB) Stone Crusher [0.4s]: Swing your Hammer forward, Dealing 12 DMG to enemies hit.

(Ab1) Rock Wall [0.3s]: Create a wall in front of you, Deals 10 DMG and minimal knockback to enemies that got hit by the wall.

(Ab2) Boulder Bash [0.3s]: Spin and bash foes in front of you, Dealing 10 Damage and inflicting STUN. You also gain +5 Defense each time you use this ability, Taking 10 Self-DMG at the end of each effect.

(CRIT) Earthquake [0.3s]: After a Short Delay, Create a Gigantic Shockwave around you that Deals 10 DMG and Inflicts STAGGERED. Switches back to VOID after ability.

Wind Elemental: (SPD: 35)
(LMB) Wind Bow [0.4s]: Fire out an arrow from your Wind Bow, Dealing 10 DMG.

(Ab1) Storm Spin [0.3s]: Dash forward and Create a small tornado around you, Constantly Dealing 2 DMG to enemies caught by the Tornado.

(Ab2) Tornado Blast [0.3s]: Cast out a Tornado forward, Dealing 5 DMG and knockback to enemies hit by the Tornado.

(CRIT) Divine Sandstorm [0.3s]: Create a Stream of Wind in front of you, Dealing 1 Damage constantly along with launching opponents away. Switches back to VOID after ability.

Water Elemental: (SPD: 30)
(LMB) Water Gun [0.4s]: Shoot out 5 Water Pellets, Each Dealing 3 DMG.

(Ab1) Splash Bomb [0.3s]: Cast out a Splash Bomb, Dealing 7 AoE DMG and inflicting SLOW.

(Ab2) Aqua Absorption [0.3s]: Form a Wave and Cast it forward, Dealing 7 DMG and giving the player REGENERATE from a successful hit.

(CRIT) Tsunami [0.3s]: Cast out a Tsunami forward, Knocking opponents back and Dealing 15 DMG. Switches back to VOID after ability.

Strengths:

 * earth is the only good element

Weaknesses:

 * every other element sucks lmao
 * aside from water lol spam water crit repeatedly