Rocketeer

Rocket Launcher (LMB) [0.3s]: Shoots a projectile that explodes on contact with a surface or after a medium distance. Deals 25 damage on direct hit and 10 damage on AoE hit, deals low knockback. If used while Rocketeer Hover is active, can be fired in any direction.

                     Rocketeer's in-game appearance. = |-|              Info

Knockback Missile (Q) [7s]: Fires a missile that can be directed, explodes on impact or after a somewhat long distance. Upon explosion, deals 15 damage in an AoE and applies BURN to any targets hit for 4 ticks of damage (8 damage total), knocking them back a fair distance. If the user is within the explosion's range, they will be launched into the air. Replenishes fuel equal to half of the user's missing fuel.

Rocket Barrage (E) [7s]: If used on the ground, will launch a maximum of 8 rows of 4 missiles. If used in the air, will launch a maximum of 80 missiles that can be directed. Each missile will deal 10 damage on direct hit, and 5 damage on AoE hit.


 * If Rocketeer Hover is used during grounded Rocket Barrage, it will instead change to the aerial version and NUCLEAR MELTDOWN can be triggered.
 * If Rocketeer Hover is canceled in the air while Rocket Barrage is active, Rocket Barrage will be canceled entirely and will not trigger NUCLEAR MELTDOWN.

NUCLEAR MELTDOWN (Alt E): Triggered if aerial Rocket Barrage concludes while the user has 70 or more Fuel, notified by a sound cue. After around 3 seconds, will launch 75 missiles that can be directed. Each missile will deal 5 damage on direct hit, 4 damage on AoE hit.


 * Once NUCLEAR MELTDOWN is triggered, the missiles will be launched regardless if you're using Rocketeer Hover.

Rocketeer Hover (F) [0.1s on deactivation]: Use to begin hovering upward at a very slow rate. Consumes 5 fuel upon activation. Consumes fuel at a rate of 20 fuel per second while active. Upon reaching 0 fuel, Rocketeer Hover will deactivate automatically.

 Balance Changes 

01/23/2022:


 * NUCLEAR MELTDOWN missile number from 150 to 75.
 * Rocket Barrage missile number from 120 to 80.
 * Rocket Barrage missile size increase from 6 to 10 studs, NUCLEAR MELTDOWN explosion size from 12 to 16 studs.
 * Knockback Missile cooldown from 5s to 7s.
 * Rocket Launcher cooldown from 0.4s to 0.3s; Direct Hit damage from 15 to 25; Projectile speed increase from ~125 to 175.