Trainer

''Trainer uses their attacks (excluding F) in a cycle, switching to variation 2 after using variation 1, and vice versa. All attacks will be set to variation 1 upon spawn.''

Note: Every one of trainer's attacks involves them sending out a captured creature followed by the creature using their attack. This release animation actually deals 15 damage and knockback in an AoE, the AoE size varying based on which attack is used:


 * LMB & Q share a smaller AoE, while E & F share a larger one.

                     Trainer's in-game appearance. = |-|              Info

 LMB (Smiley Guy): 

Scald [5s]: Deals 16 damage in a small beam 5 times. Each hit has a 30% chance to apply BRN, dealing 1 hp of damage per tick for 10 ticks (10 damage total).

Earthquake [8s]: Deals 12 damage in a square area 5 times. This attack disjoints a little above and below the animation.

Q (Black Fox Guy):

Protect [5s]: Materializes a wall that lasts 4.5s before disappearing.

Wish [10s]: After 10s, the user will be healed for 80 HP.

 E (Fire Dragon): 

fiyah blast [7s]: Fires a projectile that explodes on contact or after a medium distance, dealing 45 damage in a small AoE. Applies BRN on hit, which deals 1 hp of damage per tick for 10 ticks (10 damage total).

solah beem [12s]: Fires a large, lengthy beam which deals 4 damage and Stun every hit for 24 hits.

 F (Pink Tail Guy): 

Psychic [10s]: Deals 20 damage in an AoE, applying Psychic which immobilizes and silences targets, before dealing another 20 damage and knocking them back a considerable distance.


 * Psychic has a 1/100 chance to trigger a unique version with a different model and SFX. This has no mechanical difference.