Reaper

Reaper is an aggressive class that can dash to enemies to do massive damage as long as they land there Q.

Reaper Slash(LMB)[0.5s]: Reaper slashes infront of them dealing 12 DMG.


 * The only time you will be using this is if your F is on cooldown and your opponent has low hp.

Death Scythe(Q)[1.5s]: Slash out a slice wave that deals 6 DMG and inflicts Death Mark.


 * if you land this you can follow up with a F to do 60 DMG.
 * The Death Mark effect makes it so that the next hit you land will do 2x DMG. This means that your F now does 60 DMG instead of 30.

Shadow Dodge(E)[5s]: Become Untargetable for 0.5s and get a short movement speed boost.


 * Useful to dodge Time Stops or getting out of bad situations like Trickster Crit.
 * You can also use this to dodge void damage.

Win Button(F)[2s or 6s]: Slash forward for 30 True Damage (2s cd) or if someone has Death Mark dash towards them while inflicting them with a short Stun and Blind then slashing them for 30 True Damage(6s cd).


 * If you are in final and you can't land your Q then you can use it without Death Mark to do 30 DMG. The cooldown will be shorter as well making it useful if your aim sucks.
 * If you are homing in with Death Mark this ability will go through walls. You can use this to dash back on stage if you get thrown off during final to dodge void DMG.

Notes:


 * Your Q ability requires aim. if you can't aim then you will suck with reaper.
 * You cant attack during and after your E ability for 0.5s, this makes it much harder to use on offence.
 * Reaper has a tendency to go out of bound when dashing with F on maps like Subway and Judgment hall.
 * Your F might miss when dashing in, if it does then just wait to use it again when it comes off cool down. If your real unlucky then you can miss 3 in a row and lose a Final Strike. (this has happened to me multiple times...)